Firstly, if you have not played past level 2, you are not qualified to review. If you are going to review a game you need to have played it first before you could even try to begin forming an opinion about it. Really, you are not qualified to comment on a game if you haven't played all of it. Likewise, you are not qualified to comment on a movie before you've even seen it.
Now, on to the review. This game is conceptually interesting, but is practically annoying! But before we get to the latter part, I should point out some positive things - things I liked about the game. For one, I quite enjoyed the original soundtrack; It fit very well with the mood of the game and it enhanced the gaming experience. Additionally, the homage to old NES and SEGA platformers is executed nicely, with fitting music and graphics for each level. The enemies looked like threatening 8-bit entities of evil intent, and the pixels really make for a genuine 8-bit experience.
However, there are more things I don't like than I like, and forgive me for being critical, but I am only voicing an opinion. You may or may not agree with it, but nonetheless, here is what I think.
In a good game, there is an even balance of fun and difficulty. This game did not have that. It seemed like the difficulty was notched up too much. Actually, what I mean to say is that the game is actually more annoyingly difficult than challengingly difficult. Now, before you say: "OMG, ur just 2 n00b 2 finish da game!" I've actually finished the game twice prior to writing this review, so yes, I was able to finish the game so trash that argument. Anyway, back on topic. The game relied on the simple principle of jumping up onto platforms and reaching the top. It's kind of like a mixture of Mario, Donkey Kong and Snakes & Ladders. There's a difference though, Donkey Kong and Mario are challenging but not excruciatingly difficult, and even if they could be, there was a point to it all. When you think about it, some of the best games ever created have an ultimate goal, and a destination. For example, in Mario, your goal was to save Princess Peach; in Zelda, it is to save Princess Zelda; in Donkey Kong you also have to save a princess; in Portal, you get the promise of cake and in Portal 2 there is a continuous unfolding of the storyline and occasional revelations which maintain your interest; in Fallout 3 there are various quests you can undertake and there are also main quests which lead somewhere. Other than this, good games can also be good puzzlers, such as Tetris, or can promote communal interaction, like the previously mentioned Snakes & Ladders. This game didn't engage in either of those two, which it should have been focusing on. While, yes, it was an interesting concept: getting up to the top level, it kind of felt like it had no direction at all. Why was the man doing that? What was the point to it? That was probably why you lost a lot of people at the second level, there really is nowhere to go here. It just gets increasingly more annoying, and indeed I say annoying, not challenging, because this game is far more frustrating than enjoyably difficult.
People did mention something about feeling a sense of accomplishment after finishing it, but after having finished it twice, I really wanted something more from it. The ending didn't feel like an ending at all - it didn't explain why the things were happening in the game, nor did it add to the feeling of accomplishment I felt. It was kind of just an absolutely disappointing ending, I would say *SPOILERS* but there really is nothing to spoil. The ending is not so special. Yes, there are good games that are not really about the finish but about the sense of accomplishment that can be gained by it. However, the frustration far outweighs any sense of accomplishment that can be exhumed from this game. The ending really is anti-climatic, and it felt like all the jumping was for nothing. And to add to the insult, the jumping across platforms stopped being fun after two levels. It just felt repetitive and obligatory, like I just had to finish the game, not because I was considerably enjoying it, but because I just had to.
In hindsight, maybe that was your intention, to test the limits of the people playing your game. Nonetheless, I wish the game was a bit more complex than it was, concept-wise. It just felt like a surface game. I think if you were going to make a game which seems totally pointless, like this game, it would be wiser to make it a high-score game. That way people would have a reason to try your game again. Because I tried your game twice and I had the same feeling of dread each time. It was really not that fun at all. It was at first, but when you introduce the disappearing and materialising platforms, it becomes needlessly annoying. But then again, maybe it was your intention to torture gamers for no reason at all.
Now, while my opinion might be more negative than positive, I do think this game has potential and some tweaking might improve its quality. Perhaps changing the levels around, adding more components, more levels, more variety. It really was just too much of the same thing, and that's probably part of the reason why I'm more easily frustrated by it. However, I do commend you on creating a different atmosphere for each stage with the music. Main problems in summary: not fun enough, not enough variety, lacks a goal/purpose, does not offer challenging puzzles but instead relies on really frustrating game mechanics conspiring against the player, and does not have an engaging storyline. Anyway, that's about it. Don't stop making games. I hope to see you take on future projects. Please don't be discouraged by my review. I'm not hating on your game. I just think it's an imperfect piece of work, and I'd rather be honest with my opinion than just rate it 5 stars, say "awesome game! and leave it at that. I'd prefer to tell you what I think so that I could help, hopefully. :)